← Mechanics

Stats

The 4 Core Stats

Every suit has 4 main stats:

DEFENSE: Raw damage reduction.

UTILITY: Cooldown reduction.

ATTACK: Damage multiplier (melee, weapons, abilities).

SPEED: Movement speed.

Calculations: Attack

Attack Stat determines your raw output multiplier.

Formula:

Attack = (5 * (Value - 1) / 98) + 1

Actual Damage = (Base + AttackOutput) / TargetDefenseReduc

Calculations: Defense

Defense Stat determines your raw damage reduction.

Formula:

Defense = (18 * (Value - 1) / 98) + 60

Calculations: Utility

Utility Stat determines cooldown length.

Formula:

Utility = 39 - ((3 * (Value - 1) / 98) + 18)

Actual Cooldown (s) = (BaseCooldown * UtilityOutput) / 20

Calculations: Speed

Speed is categorical:

Slow (1-20): Max 6bps

Normal (20-40): Max 12bps

Fast (40-60): Max 22bps

Speedster (75-99): Max 82bps

Speed Cap is now 2.0.

Important Notes

• Displayed Health is actual health * 50.

• Combat stats (Attack, Defense, Utility) do NOT affect Speed.

• Use /thematic ability viewer <id> to see ability stats.